Every team has a quest. Most have never faced it together.

With Advantage makes evidence-based team and individual growth programs. Grounded in your team’s real-world challenges and practiced through collaborative experience, building more trust, better communication, and sharper decisions.

Now casting a few teams for our Fall 2026 pilot.

The room screen at an act’s three paths, and three player phones: one hero’s question, a die in the air, another hero’s Success.

What your team takes back to work

  • Trust that holds

    A safe place to take risks together, so the unsaid thing gets said at work.

  • Self-awareness that sticks

    People see their own patterns play out in story, with witnesses.

  • Decisions that stay made

    Teams practice disagreeing well before it costs them.

HOW IT WORKS

Your type builds your hero. Your team builds the story.

A year of quarterly quests, each one shaped by who is at the table and what the team is facing.

  1. Assess

    A short, confidential Enneagram assessment gives each teammate a hero. An anonymous team survey shapes the story.

  2. Play

    Sixty minutes of play, online or in person, where the quest’s challenge rhymes with your team’s.

  3. Debrief

    Thirty minutes with your Quest Guide, connecting what happened in the story to what happens at work.

  4. Measure

    A quarterly team survey tracks growth and progression, so the investment shows up as more than a good time together.

WHY ROLEPLAY?

People learn best when they are engaged and having fun. Play is how they get there.

Playing a heroic alter ego lets people take risks they wouldn’t take in a real-life situation. Playing a collaborative game makes it low-stress and learning-centered. A trained guide keeps it light and keeps it purposeful.

No gaming experience needed. If you can roll dice and make a choice, you’re ready to grow.

The research already agrees.

  • #1 factor

    Google’s Project Aristotle found psychological safety, not talent or seniority, separates its best teams.

  • 95% vs. 10–15%

    Most people believe they’re self-aware. Few are. Eurich, Harvard Business Review.

  • 23%

    Higher profitability for top-quartile engaged teams. Gallup Q12 meta-analysis.

FALL 2026 PILOT

We’re casting a few founding parties.

Four to six people. Curious, creative, a little brave, and ready to see themselves more clearly. No gaming experience required. Bigger team? Tell us in the application.

The pilot includes

  • A confidential Enneagram assessment for every teammate
  • A sample 60-minute quest
  • A 30-minute guided debrief

Questions, answered

Do we need game or roleplay experience?

Not at all. The mechanics teach themselves in the first scene.

Is it safe to play with coworkers?

Yes, by design. The intake is confidential, the survey is anonymous, and any player can step back at any moment, no explanation needed.

How much time does it take?

About 20 minutes of onboarding at your own pace, then 90 minutes per session: a 60-minute quest and a 30-minute debrief.

How do I pitch this to HR?

Collaborative games build trust and connection. A trained guide runs each quest, and a quarterly survey measures the result. Of course, you could always do another ropes course this year.

Every hero needs a party.

Confidential, by application only.